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Thread: MMF2 Build #243 (BETA)

  1. #91
    Clicker Fusion 2.5 Developer

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    Re: MMF2 Build #243 (BETA)

    Haha, I guess that's the case. I don't really understand why it doesn't work, though. It works when the DataGrid object isn't in the frame, but not when it is. The DataGrid object doesn't seem to have the focus or anything..

  2. #92
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: MMF2 Build #243 (BETA)

    After installing and building my server, some features stopped working (some skills, trade). Especially trading between players is so complicated that I guess I wont be able find the bug. Anyway, I have to go back to 242.

    LOL After adding Debug actions to "non-working" events and rebuilding it works ://

  3. #93
    Clicker Multimedia Fusion 2

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    Re: MMF2 Build #243 (BETA)

    Not sure if it's been mentioned, but I after installing 243, the pallette of the Picture Editor shows nearly all the colours as black (apart from two slightly different shades of purple).

    This also affects the animation editor, but NOT the Application Icon Editor.

  4. #94
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: MMF2 Build #243 (BETA)

    Quote Originally Posted by Dines
    Not sure if it's been mentioned, but I after installing 243, the pallette of the Picture Editor shows nearly all the colours as black (apart from two slightly different shades of purple).

    This also affects the animation editor, but NOT the Application Icon Editor.
    Can't reproduce.
    .:::.Joshtek.:::.

  5. #95
    Clicker Multimedia Fusion 2

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    Re: MMF2 Build #243 (BETA)

    http://chris.planetabeo.com/uploads/bug_palette.png

    That's what it looks like.

    This is an example of it in an alpha image, but it shows in non-alpha images as well.

    EDIT:

    I've narrowed it down to just that one MFA file. New applications I make work fine.

    A link to the MFA with the problem is here:
    http://chris.planetabeo.com/uploads/UIDJIT%20201%20-%20BUG.zip

  6. #96
    Clickteam Clickteam

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    Re: MMF2 Build #243 (BETA)

    This is a known problem, it has already been reported twice with the previous builds, I haven't found why yet. To restore the palette, open the properties of a frame, edit the palette and import the defpal.bmp file from the MMF2 Data folder.

    Yves.

  7. #97
    Clicker Multimedia Fusion 2 Developer

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    Re: MMF2 Build #243 (BETA)

    The only problem I've seen is that fastloop doesn't take effect anymore D:

  8. #98
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    Re: MMF2 Build #243 (BETA)

    Err... lol... what do you mean?

    Yves.

  9. #99
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    Re: MMF2 Build #243 (BETA)

    I made a loop when a player touches the ground.

    On loop "Collision"
    Alt Value A of player = Loopindex "Collision"
    Alt Value A of Background = Loopindex "Collision"

    Before I updated it took effect, but right after I downloaded and installed the build, it doesn't =/

  10. #100
    Clickteam Clickteam

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    Re: MMF2 Build #243 (BETA)

    Could you send me a small example by e-mail please? Thanks.

    Yves.

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