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Thread: MMF2 Build #243 (BETA)

  1. #111
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    Re: MMF2 Build #243 (BETA)

    Eh, just encountered the "number" bug again.

    To INI file was instead of 100 written 10 000 000 000..The action was simple: Set value of group, item to 100. I did a test using always and setting value but cant reproduce it.

  2. #112
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    Re: MMF2 Build #243 (BETA)

    BUG FOUND:

    "frame" function returns wrong value in some cases. Here's a file that shows it:
    current frame value wrong

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    Re: MMF2 Build #243 (BETA)

    BUG FOUND:

    If you have a global object with a behavior and have these objects in two frames:
    - click the object in the workspace browser of frame 1 and open the behavior
    - click the object in the workspace browser of frame 2 and open the behavior
    - [color:red]MMF will crash.[/color]

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    Re: MMF2 Build #243 (BETA)

    Oh - here's a feature request:

    Could the "Global object" option be split into two parts?

    one: "Global object"
    two: "Global alterable values and strings"

    In my case I want the objects to share the graphics in all frames (so they are only stored in the app once), and I only have to change the behaviors once (which btw is a bit buggy!), but NOT get their values messed up from the frames before.

  5. #115
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    Re: MMF2 Build #243 (BETA)

    I'll add this option to the wish list, but I don't know when it will be done...

    so they are only stored in the app once
    MMF2 usually stores only once identical images even when they are used by different objects.

    I'll fix the crash when you open a behavior editor and another one for the same global object is already opened.

    Yves.

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    Re: MMF2 Build #243 (BETA)

    I wouldn't care about the file size too much - but having to add the same animation frames / changes once in EVERY level is annoying. So I make the objects global so I only have to do it once..

  7. #117
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    Re: MMF2 Build #243 (BETA)

    Yes, of course, I was just correcting the point you mentioned, because people often think that global objects allow to save memory, which is wrong.

    Yves.

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    Re: MMF2 Build #243 (BETA)

    Feature idea:

    Its silly that we cant retrieve real animation direction. It would be very useful for graphics operations to know which direction (animation) is now displayed. Like when you have 8 dirs movement with an object with 4 direction. If your movemement is diagoval, you will retrieve this direction and not the one which is currently displayed.

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    Re: MMF2 Build #243 (BETA)

    Oh okay, thanks Yves. I was mislead there too, that's great functionality!
    But yeah.. for me it's mostly important that I only have to make a change once, and not for each and every frame.

    By the way - behaviors were a bit odd recently - in one of my game, the behavior list was missing for most objects with behaviors. I could only access them through the event editor.
    Also the global objects did not seem to share their behaviors between frames:
    I had a global object on two frames - when I changed the behavior of one of them, the other's behavior remained unchanged.

    As I am very much relying on this functionality, it'd be great if it could be looked into at some point.

  10. #120
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    Re: MMF2 Build #243 (BETA)

    Quote Originally Posted by Random
    By the way - behaviors were a bit odd recently
    When reporting potential bugs please provide example files where possible.
    .:::.Joshtek.:::.

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