User Tag List

Page 13 of 16 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 159

Thread: MMF2 Build #243 (BETA)

  1. #121
    No Products Registered

    Join Date
    Jun 2006
    Location
    Land of raging rockets
    Posts
    1,231
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #243 (BETA)

    Yeah I'm sorry. The case where the behavior list was missing only happened once and I could not reproduce it.

  2. #122
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #243 (BETA)

    BUG: We can't have numbers in "global values" and "global strings" names...

  3. #123
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: MMF2 Build #243 (BETA)

    Correct, it was already reported, it's fixed in the RC version of the build 243 that we'll release next week.

    Yves.

  4. #124
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUnicode Add-onInstall Creator

    Join Date
    Jul 2006
    Posts
    1,018
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #243 (BETA)

    The Hash object has a small "bug":

    It can perform all Hashs at four ways:
    Lower case, no spaces
    Lower case, spaces
    Upper case, no spaces
    and
    Upper case, spaces

    All outputs of these types are correct, except the output from the SHA-2 512bit Hash and GHash.

    Outputs of SHA-2 512bit Hash:
    Lower case, no spaces --> correct
    Lower case, spaces --> Upper case, no spaces
    Upper case, no spaces --> Lower case, spaces
    Upper case, spaces --> correct

    The Output of the GHash always is Upper case, no spaces.

    Btw, is it possible to get the four output formats from different expressions? Actually it's only changeable in the frame editors option window from the Hash object...and I have to perform a Hash vor every output format!

    This would be great:
    Get hash
    > Lower case, no spaces
    > Lower case, spaces
    > Upper case, no spaces
    > Upper case, spaces

    For sure ... I can manipulate strings in MMF to my wishes, but the functions of the Hash object are given...

  5. #125
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: MMF2 Build #243 (BETA)

    Please keep this thread for bugs specific to the build 243. Report bugs about extension objects and bugs not specific to this build in separate threads. Thanks!

    Yves.

  6. #126
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,741
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: MMF2 Build #243 (BETA)

    What's with this "dialog box list sort and get" bug?

  7. #127
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: MMF2 Build #243 (BETA)

    Not yet fixed, not sure if I'll have time to fix it before the final release of the build 243...

    Yves.

  8. #128
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Camm's Avatar
    Join Date
    Sep 2006
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #243 (BETA)

    We have put a mmf2 243 version of Atulos Online to beta test.

    Some of the testers have reported that the game runs extrememly slow. (Actually the scrolling is slow for some testers).

    Upon further investigation, my conclusion is that the direct x runtime is not working for these testers, and their game has defaulted back to the standard runtime.

    80% of testers report the game running at normal or faster speed than the mmf1 version of atulos

    So we got the testers who were having the slow problems to download the latest direct x version. This did not make a difference.

    I am interested to know if anyone else is having direct x problems with mmf2 243 or if anyone has any alternate theories concerning why the game would be running extremely slow for a small number of players. All testers reported that mmf1 running with direct x worked perfectly, but the same runtime settings in the mmf2 version have resulted in some testers having a slow game.

  9. #129
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: MMF2 Build #243 (BETA)

    Could you tell them to create a shortcut to your EXE file, edit it's properties, add /DIB to the command line and then run this shortcut to compare the speed? The /DIB option forces the standard display mode, without Direct X (I don't think their game had defaulted back to the standard display mode, the DirectX mode is probably slower on their machine for some reason we have to find).

    Do you use Background System Box or Picture objects in your application? If so, wait for the release candidate of the build 243, as a bug has been fixed (hmm... but it should slow down all your users, not only some of them).

    If you can send me your application, please do it, I'll try to see what's the origin of the problem.

    Yves.

  10. #130
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,741
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: MMF2 Build #243 (BETA)

    When you flip an image in the animation editor, the alpha channel of it doesn't flip.

Page 13 of 16 FirstFirst ... 3 11 12 13 14 15 ... LastLast

Similar Threads

  1. MMF2 Build 249 - Beta 8
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 22
    Last Post: 7th November 2009, 01:07 PM
  2. MMF2 Build #248 (BETA 6)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 1st July 2008, 12:41 PM
  3. MMF2 Build #248 (BETA 5)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 25th June 2008, 03:07 PM
  4. MMF2 Build #248 (BETA 4b)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 15
    Last Post: 24th June 2008, 05:51 PM
  5. MMF2 Build 248 (BETA 4b)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 14
    Last Post: 24th June 2008, 12:45 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •