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Thread: End of movement Q

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    End of movement Q

    Hi all,
    At the end of a certain animation and movement(the third movement - tackle), I want this computer controlled enemy to switch to another movement(the second movement - back away and retreat) and animation. Then I need him to switch back to one more movement( movement 1 - walking) and animation after the second movement. Is this possible to do on an expression calculator or something?
    Thanks for your cooperation ,

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: End of movement Q

    Yes you can use a calculation in the Select movement action...

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    Re: End of movement Q

    Ok... I'm not sure how to though yet. Can you give me an event list or walk me through it somehow...?

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    Re: End of movement Q

    Enemy animation "Tackle" is over
    -> Set animation of enemy to "back away"
    -> Enemy: select movement 2

    And similarly for the second event. I think that's what you asked for.

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    Re: End of movement Q

    Actually... it still doesn't work because I have -when x position of gargoyle is greater than(y), less than(z) or equal to x or z relative to my hero, then animation tackle and movement tackle play and it doesn't work. The stupid goblin just keeps playing the first half of the tackle movement over and over. Soon he is just flying up to the clouds lol. Btw, are you one of the moderators? I forgot.

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    Re: End of movement Q

    I'm not a moderator on this site. Maybe I just behave like one. :P

    About the tackle movement - check your animation for whether it's looping or not, as if loops are on, the game won't ever detect the animation ending.

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    Re: End of movement Q

    Errr what loop...You mean the tackle movement loop? The tackle movement is not put on loop... I can put it on -only one action when event loops and the tackle animation and movement after the tackle animation work, but the tackle movement doesn't happen. The tackle movement is just a jump toward Legolas(hero).

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