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Thread: Alley Cat 2 Game

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    Alley Cat 2 Game

    I'm a beginner with mmf2 and I'm working on Alley Cat 2 (a remake inspired from the original game released in 1984 by Bill Williams)
    This is a very difficult game, so I decided to remake it to learn all about mmf2 tricks! ;-)
    40% of the game is done.

    I have some troubles, can you help me?

    - I'd like to jump up and down (like in the pic) pressing cursor control keys.
    (UP key+ LEFT/RIGHT key). How can I made this jump and let the cat automatically back down after the jump?



    - I'd like to fix the cat at the moving clothes, so it follows their position while they move (like in the pic). To make moving clothes in mmf2 I used the Path coordinates.



    - When I destroy an active object how can I recreate it again? (If i kill an enemy I'd like it reappears after 5 seconds)

    Thank you very much!

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Alley Cat 2 Game

    It's strange you should mention this, because many years ago I started on exactly the same idea. It never got very far, though.

    To recreate the feel of Alley Cat you'll really need to use a custom movement, which involves storing the effect of gravity on the character in an alterable value and adding/subtracting from its Y position according to that value. Have a look at the Click Wiki (linked on the bar on the right) for more information on custom movements.

    For fixing on moving clothes, I would set a flag/value when the cat hits a piece of clothing, and while this flag is set, keep the position of the cat set to match that of the piece of clothing he's clinging on to. Like in the original, pressing any movement key should perform the jump as normal and clear the flag.

    Active objects can be recreated by using the Create Object object - the cube icon in the event editor.

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    Re: Alley Cat 2 Game

    Alley Cat was the first game I ever played

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    Re: Alley Cat 2 Game

    Thank you very much!

    I'll try to do that you said.

    Now i can recreate the active object but I have troubles with the timer icon:

    Last ActiveObject(RAT1) has been destroyed ---> set timer to 0 seconds
    Timer Equals 5 seconds --> Create Active Object(RAT1)

    Last ActiveObject(RAT2) has been destroyed ---> set timer to 0 seconds
    Timer Equals 5 seconds --> Create Active Object(RAT2)

    Last ActiveObject(RAT3) has been destroyed ---> set timer to 0 seconds
    Timer Equals 5 seconds --> Create Active Object(RAT3)


    After 5 seconds the game starts it creates a copy of RAT1 RAT2 RAt3 but I have no destroyed the real Active Objects.
    When I kill the 2 Active Objects I have (RAT1 + copy of Rat1) after 5 seconds it creates RAT1 + a copy of Rat2 (now I have 2 rat2) + a copy of RAT3 (now I have 2 copy of Rat3)

    I know why. It's simple: if i set timer to 0 and then I kill all activeobjects(Rat1) and I wait 5 seconds, it recreates the object and also recreates those objects i didn't kill (Rat2, Rat3)

    So forget everything

    I need to know how can I create an active object after 5 seconds but only if this object is equal to 0?

    If i can't fix it the game will be very difficult (maybe more funny i have to think about this lol)





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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Re: Alley Cat 2 Game

    Mighty Alley Cat!!
    Good luck with your project!!!

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