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Thread: Possible ModFusion 3 Bug (F2 related)

  1. #1
    Clicker Fusion 2.5 Developer
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    Possible ModFusion 3 Bug (F2 related)

    Hi guys, the game I'm working on persistently crashes. I know it's ModFusion related, so I'll run through what happens. It's a bit complicated to say, so I'll do as best as I can.

    There are two screens: A Level Title screen (Frame 1), and the game level itself (Frame 2). Both play different ModFusion music. I think I've got the events correct, because the music plays fine. Frame 1 uses some fade in and fade out effects too, by the way.

    The crashes mainly occur when I press F2 during runtime. I've managed to mostly limit this by creating the following event in Frame 2

    ---
    User presses F2: Clear All Tracks, Empty Cache.
    ---

    Upon running the game the first time round, this event works fine. The music stops instantly, before Frame One is loaded, and the application is restarted (due to F2 automatically restarting the application anyway without any extra coding). Frame One loads with a fade in transition as it is supposed to, and once the actions in Frame One are finished, Frame Two loads again.

    This time, however, when I press F2 again the music DOESN'T stop. It plays through Frame One's transition before Frame One's own music starts. And from here on, when I close the application it crashes.

    Does anyone have any idea why the actions assigned to F2 work only once? It's really bothering me.

    Thanks if you can help.

  2. #2
    Clicker Fusion 2.5 Developer
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    Re: Possible ModFusion 3 Bug (F2 related)

    Also on another slightly unrelated and worrying note, I've found another bug but I'm not sure exactly how it happens.

    Basically, objects are created and duplicated in the Frame Editor at the position 0,0 when I run an application occasionally. I then have to manually delete them by unlocking Layer 1 first. (All the inactive layers in my frame are locked so I don't get confused).

    I have absolutely no idea why this happens.

  3. #3
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Possible ModFusion 3 Bug (F2 related)

    Actually, I had that "object being created at (0,0)" problem as well, but only for one object - I didn't think anything of it as I thought it was just something I'd done. Weird.

    I'd put up an example of the first problem you mentioned - I haven't experienced it myself with ModFusion, but I don't actually stop tracks and clear the cache when the game is restarted... sounds like the kind of thing I should be doing, really.

  4. #4
    Clicker Multimedia Fusion 2

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    Re: Possible ModFusion 3 Bug (F2 related)

    I've had the modfusion thing happen plenty of times, the MMF 1.5 version does it too.... :/

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    Clicker Fusion 2.5 Developer
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    Re: Possible ModFusion 3 Bug (F2 related)

    I know, but I create the same events in MMF 1.5 and the game very rarely crashes at all.

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    Clicker Multimedia Fusion 2

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    Re: Possible ModFusion 3 Bug (F2 related)

    Pretty annoying huh?

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