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Thread: Spread Values and Identifying a collision.

  1. #1
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Spread Values and Identifying a collision.

    Good evening clickers!

    I hope someone out there can be of some help.

    I have a problem with spreading values. I'll explain:

    At run time, I'm creating 30 of the same object. and lining them up in a row of 3 by 10. I've used Spread Value from 1 and set it as Alterable Value G, so each of the duplicated objects have their own exclusive G value.

    When a certain active object hits one of the 30 created objects; I need to be able to retrieve the Alterable Value G of the object that was hit, and only the one that was hit. How would I do this? My current method fails.

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Spread Values and Identifying a collision.

    Use the condition "(Object you want to retrieve Alterable Value G from) is overlapping (Other certain active object)", rather than the other way round - it makes the first object selected in the event.

    I think that's it, anyway. If that doesn't work then you could fastloop through them to see which one has been hit. What's your current method?

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: Spread Values and Identifying a collision.

    I worked it out, it was mainly my own error. MMF was spreading the values backwards from the most recently created object, instead of the first created object.

    Thanks for the help David.

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