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Thread: Global Events

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    Global Events

    Next time I'm planning to use exclusively global events to make all the events related to in-game action, but before I'd like to clear a doubt:
    Is there any problem or speed issue that can be generated by programing almost everything by using global events? This includes the player, detectors, enemies, bonuses, etc.. all globals, no behaviors.. I need to change one frame and change them all.

    thanks

  2. #2
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    Re: Global Events

    Using global events myself (useful!) I haven't found any speed issues per say. That said, I intend to keep enemy programming inside the enemies (since MMF does allow you to do that via behaivours), so I can just copy the enemy when needed. (Altough thats mostly to keep the global events from getting too cluttered.)

    Don't see why it wouldn't work for everything else though.

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    Re: Global Events

    I could be wrong, but I thought that global events were just appended to the normal events on every frame at compile time, or is that just for behaviours?

    My guess is that good global quote that makes proper use of groups will work just as well as normal events.
    .:::.Joshtek.:::.

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    Re: Global Events

    my main problem with behaviors is that if I need to change how the enemy should react to a detector, for example, this will change only in that frame. With global events I can change the event lines and it will change for all the frames

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