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Thread: Question about Stop/Start Animation

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    Question about Stop/Start Animation

    I noticed animations of Actives are handled slighlty different to MMF1.5 - just want to know if this is a feature or a bug, don't want to change my code multiple times

    I'm using Actives to display graphical buttons in multiple languages. The first frame shows the picture of the german button and the second frame shows the english button. I use a global value to tell the Active which language is required.

    The Active button has 2 animations: it's highlighted while overlapped by the mouse and dehighlighted otherwise.

    Let's say the Global Value=0 (german, 1st frame of the Active).
    I initialize:
    Start of Frame
    - Stop Anim (Button)
    - Force Animation Frame to Global Value

    Now there's a difference once I want to change the animations from highlighted to dehighlighted.

    MMF1.5 works this way:
    Mouse is over Active(Button)
    - Change animation to highlighted

    Mouse is not over Active(Button)
    - Change animation to dehighlighted


    But in MMF2 I have to do it this way:
    Mouse is over Active(Button)
    - Start animation
    - Change animation to highlighted
    - Stop animation

    Mouse is not over Active(Button)
    - Start animation
    - Change animation to dehighlighted
    - Stop animation

    So, before I change the code of many buttons: is MMF2 supposed to work this way or will it be changed?

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    Re: Question about Stop/Start Animation

    I have tried to do what you say in MMF2, and it works very well with just a change animation and nothing more! Here is the link to my example :

    www.clickteam.com/francois/animation.mfa

    If it is not what you do, I would like to see your application!

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    Re: Question about Stop/Start Animation

    Merci Francois, but that's not exactly what I'm trying to do. I guess it's harder to explain than to understand once you see it

    I enhanced your example and added the original code that worked fine in MMF1.5 but no longer in MMF2. I also added my code for a workaround in MMF2, so you can directly see the differences.

    http://www.jochenkaercher.de/tutorials/animation2.mfa

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    Re: Question about Stop/Start Animation

    OK I had a look at your application.
    I have successfully removed the start animation and stop animation that you have inserted before changing the animation, and it works perfectly! Why did you insert them? I send the application back.
    The force animation action has been changed in mmf2 tp correct a bug (I cant remember which one) : it resets the forced frame to zero. So you have to force the frame after changing the animation in MMF2...
    www.clickteam.com/francois/animation2.mfa

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    Re: Question about Stop/Start Animation

    Thank you! I was thinking too complicated. I thought the animation itself doesn't change after stopping it, didn't notice it works and only the frame needs to be forced again.

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    Re: Question about Stop/Start Animation

    I wish the animation wouldn't go back to the default animation (stopped) if you didn't keep on calling it.

    Also it is annoying that when changing direction to a non looping animation (as in a group of pictures) it won't reset to the start of the animation.

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