I've just noticed this. It seems MMF2 won't let you assign floating point values in the properties window.

For example, if I create a counter to hold my gravity variable (for a custom movement), I can only set the default value to an integer.

This is odd, since the object itself actually can handle floating point values.

This is also the case with initial values for alterable values, and so far as I can see, any value defined in the Properties window.

Could Clickteam please change this at some point? It's really annoying, because it forces you to define floating point values in the events. I hate having to create actions and events for something as simple as setting a default value for a counter. Especially when I know that if I weren't using floats, I could just type it in the Properties window.