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Thread: MMF2 won't utilize all available CPU

  1. #11
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: MMF2 won't utilize all available CPU

    maybe one day we'll see another rendering mode like Direct3D which will take all advantages of graphics cards.

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    Re: MMF2 won't utilize all available CPU

    Yeah, but until then... what do we do?

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    Re: MMF2 won't utilize all available CPU

    I think your CPU might have either dual cores or hyper-threading.
    A single threaded application can only run on one virtual CPU at a time, so 100% usage on one virtual CPU + 0% usage on the other virtual CPU / two virtual CPUs = 50% total CPU usage.

    Reference:
    http://blogs.msdn.com/oldnewthing/archive/2006/10/30/903346.aspx
    http://discussion.autodesk.com/thread.jspa?threadID=427860

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    Re: MMF2 won't utilize all available CPU

    I think you might be right. This processor supports hyper threading... I guess it might be on. =P

    Well, my game is performing somewhat well, so I think that's all I need to know.

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