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Thread: objects affecting global value

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    objects affecting global value

    looking for a way where each object has a negative effect on a global value. for example, an object has a value of -2 so when there are 6 of the same object in the frame they subtract for a total of 12. when the object is destroyed, its negative effects are nulled. any ideas?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: objects affecting global value

    Nobjects("Active") * Alterable Value A("Active")
    Did you mean that?

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