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Thread: double jump with a platform object

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    double jump with a platform object

    how do you make an object "double jump"? upon pressing a key the object would jump and pressing the key again while the object is jumping would cause it to jump again or "double jump".

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    Re: double jump with a platform object

    [events:32]
    *[obj_mousekb] Upon pressing key "Ctrl"
    -[obj_active] (Active) : Select movement Movement #1 (number 1)
    [/events]
    .:::.Joshtek.:::.

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    Re: double jump with a platform object

    how would I limit it to only 2 jumps? if I keep pressing the jump key the character keeps jumping.

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    Re: double jump with a platform object

    Use a counter to keep track of how many times the event above has been triggered, add the condition "+ Counter is below 2" and reset the counter to 0 when the player lands.

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    RayMarble
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    Re: double jump with a platform object

    I'm obviously missing something completely obvious... I set it up exactly as pictured but it doesn't work?

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    Re: double jump with a platform object

    Quote Originally Posted by RayMarble
    I'm obviously missing something completely obvious... I set it up exactly as pictured but it doesn't work?
    It assumes Ctrl is the jump key. Having "Player 1 fire" would be better (e.g. it could be Shift).

    See http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=95444&Main=9544 4

    Sidenote: This topic was created in 2006.
    .:::.Joshtek.:::.

  7. #7
    RayMarble
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    Re: double jump with a platform object

    Thanks!!! (says a voice from the time machine ...)

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