User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Thread: Sin wave

  1. #11
    No Products Registered

    Join Date
    Aug 2006
    Location
    Westcountry, UK
    Posts
    862
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Sin wave

    * B = 360 / Wavelength

    where B is the value you put in
    and Wavelength is the length of the wave you want

  2. #12
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jun 2006
    Location
    Darlington, UK
    Posts
    3,298
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Sin wave

    Thinking about it some more it should be:

    B = 360 / wavelength

    and wavelength is the number of pixels between cycles of the sine wave.

    EDIT: Too slow

  3. #13
    No Products Registered

    Join Date
    Aug 2006
    Location
    Westcountry, UK
    Posts
    862
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Sin wave

    Hehe

    One day someone will come asking about the Cosine Wave and then you can have your go

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Using Sin for wave movements?
    By Edge in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 10th July 2011, 10:54 PM
  2. Chart Sin Wave
    By Kracker in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 14th January 2011, 09:20 PM
  3. wave of bees...
    By UserIsSean in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 31st July 2009, 08:16 PM
  4. Wave Effect
    By MechatheSlag in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 10th August 2006, 01:20 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •