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Thread: Moo MultiPlayer Problem

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Moo MultiPlayer Problem

    Hello, i've got following problem.
    I want to make my onlinegame be playable with more than 2 players in a channel, but it won't work.
    Here's the mfa...
    http://loadingup.lo.funpic.de/uploads/675anothermooproblem.PNG

    and here is a screenshot of the source.



    The angle should change if the object is your player...

    I can't work with the true MooID, because it begins not at 0..

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Moo MultiPlayer Problem

    Use MooClick rather, it gives you much more control. Im not sure, but I think the problem is that you arent working with ID, but only with spread values..you should use both ID and spread values for looping.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Moo MultiPlayer Problem

    But you can't track objects with MC, so you have to send all these values from your own..

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    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Moo MultiPlayer Problem

    If you mean this silly object tracking for dead rekconing-make your own but with the main online engine it has nothing to do. As I wrote in soem older post, if you are seriou with your game, you only have to use server, no player messages to avoid cheats, "hacks" and the best synchro.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Moo MultiPlayer Problem

    sorry, my moo-skills reach just for a game with 2 players...
    An example or tutorial on a website would be nice.

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