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Thread: Another Q for Isbeorn or others... (arrow falling)

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    Another Q for Isbeorn or others... (arrow falling)

    Hey Isbeorn,
    I now need it so when the arrow goes out of the frame, it comes back down a little to the left where it went out of the frame, is able to collide with an enemy, and goes faster than 100 speed. I know it may seem you're doing all the work for me, but I'm not very good at using this software so I don't know the tricks and stuff. But I'm a fast learner and if you tell me I won't forget. Here is the old version you made with the arrow going up.
    Hang in there,
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    Re: Another Q for Isbeorn or others... (arrow falling)

    it comes back down a little to the left
    you mean right?

    That's just a sine wave again - I'll make an example now if you want

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    Re: Another Q for Isbeorn or others... (arrow fall

    Change the alterable values of the arrow to change its path.
    All values are in pixels except the range which is equal to "Range"/360

    The arrow rotation isn't quite right
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    Re: Another Q for Isbeorn or others... (arrow fall

    Wow, that really looks like it's falling! Nice!

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    Re: Another Q for Isbeorn or others... (arrow fall

    Sorry ...Right... Thanks for the help! I'll try it out

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