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Thread: Support for multiple color modes?

  1. #1
    Clicker Fusion 2.5

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    Support for multiple color modes?

    Is there a way, without saving my game as 2 different files and launching them via a separate 'menu' application, to allow the user to choose between 256 and 16 million colors?

  2. #2
    Clickteam Clickteam

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    Re: Support for multiple color modes?

    You could make a menu application that use the "Run external file" command to run your game with a command line option to force the graphic mode.

    /DIB3 => forces standard graphic mode, 256 colors
    /DIB4 => forces standard graphic mode, 16 millions of colors, 24 bits
    /DIB6 => forces standard graphic mode, 32768 colors
    /DIB7 => forces standard graphic mode, 65536 colors
    /DIB8 => forces standard graphic mode, 16 millions of colors, 32 bits

    Yves.

  3. #3
    Clicker Fusion 2.5

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    Re: Support for multiple color modes?

    Ahh, nice to know! Works perfectly.

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