User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: MMF2 Event editor bug #243

  1. #11
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

    Join Date
    Jun 2006
    Location
    France
    Posts
    1,266
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Event editor bug #243

    Now seriously, its not a joke. As i am using that many object, but i do not feel like posting a huge game??
    MMF2 promises the use of 10.000 objects, why does it crash when i get to 2500+??

  2. #12
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)

    Re: MMF2 Event editor bug #243

    I am sure Francois will look into it and get it fixed.

    The 10,000 objects is in the runtime -- the display of the objects in the event editor is where the problem is coming from if I am reading the messages here correctly.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)

    Re: MMF2 Event editor bug #243

    THe event editor crashes when you get over 1000 DIFFERENT objects. Do not confuse that with 10000 objects that you can create in the runtime : most of them will be the same object, duplicated...
    Call me when you create a game with 10000 different objects that actually does something. The limit in the event editor is 1000 objects. Since MMF1.0 this limit has never never passed by any of the programs ever made with MMF. The example stated in this thread is what it is, an example designed to reach the limit. But in itself this is not a program.
    As I said, I will put an error message. Maybe raise the limit as well.

  4. #14
    No Products Registered

    Join Date
    Aug 2006
    Location
    Stockholm, Sweden
    Posts
    479
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Event editor bug #243

    I think a program that uses such great number of objects should be redesigned / refactored. :-)


  5. #15
    No Products Registered

    Join Date
    Aug 2006
    Location
    Westcountry, UK
    Posts
    862
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Event editor bug #243

    Mabye you could just only load the events for the objects in the frame and load them as you scroll up and down.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Replies: 3
    Last Post: 14th October 2013, 12:54 PM
  2. MMF2 Event editor missing options
    By zreakz in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 2nd June 2011, 10:45 PM
  3. MMF2: All Events Not Showing in Event Editor
    By ntharotep in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 26th February 2011, 02:55 PM
  4. MMF2 Event List Editor Aborting
    By droberson in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 18th September 2008, 05:41 PM
  5. MMF2 Event editor bug #243
    By Patrick in forum File Archive
    Replies: 0
    Last Post: 20th December 2006, 02:05 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •