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Thread: Help with fast loops

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    Help with fast loops

    Hello. Thanks to everyone who has helped me out with previous questions in the past; you guys are very helpful and it's appreciated!

    I've never been able to find a good tutorial or description of fast loops, but I've run into a section of my game where it appears I need to know how to use them. I have a number of "Attack" objects that the user can place on the the level using the mouse, and then there is a "Badguy" object. After the objects are placed, the user can un-click and then the move will "run". I want it to execute such that the Badguy's HP will decrease once for each Attack object ontop of him.

    I can't destroy the Attack objects when they register the hit, because then they are all destroyed. When I try to change a flag, then it changes all their flags because they're the same object.

    How can I refer to each Attack object individually using fast loops? I've tried running a loop when the move is executed, and then making the flag-changing events specific to a spread value = index of loop, but no luck. Can anyone help me learn how to use fast loops? Thank you for your time.

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    Re: Help with fast loops

    Check out How the runtime works in relation to multiple instances, by Joshtek and the other files in that thread. Hopefully this should explain how you can select an object inside a loop.

    Alternative reading: Fastloops: The Basics, Fastloops: From the Top and MMF Runtime, Object Selection and Fastloops.
    .:::.Joshtek.:::.

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