how to make so called details (object name, damage etc.) to show up in a little window when u are overlapping an object(sword etc.)?
My biggest problem here [confused]
how to make so called details (object name, damage etc.) to show up in a little window when u are overlapping an object(sword etc.)?
My biggest problem here [confused]
Use something like the Active Background Box containing text.
If Mouse Over Object:
Set Box text to: name("object")+$newline+"Health: "+health("object")
Set Box to Visible
any example?

You mean something like this?
www.flyin.com/mmfexamples/mouse_over.mfa
You move the active with the arrow keys and then put your mouse over it and some text will pop up.
Edit -- Ah mine is just a string but if you want it in an edit box its the same type of idea.
yes i know how to do that but... i mean somekind of box reappear when your mouse is over an object.. like a box of details u know.. Like RPG games.. u found sword etc and u see its details when u put your mouse over it... something like that..![]()










You will need to store the details in the sword's alterable values or strings. Then when you hover the mouse over the sword, you'll display it's alterable values and strings in string objects where you want the details to appear.
[events]
* start of frame
- create sword somewhere in the frame
- set alterable string A of sword to "Long Sword"
- set alterable value A of sword to 10
- set alterable value B of sword to 100
- set alterable value C of sword to 150
* mouse is over sword
- set alterable string of string_type to alterable string A of sword
- set alterable string of string_Damage to str$(alterable value A of sword)
- set alterable string of string_Durability to str$(alterable value B of sword)
- set alterable string of string_Price to str$(alterable value C of sword)
* [negate] mouse is over sword
- set all strings to ""
[/events]












If every object has its own details (as opposed to one object containing multiple different details) then you can set the default alterable values/strings (and name them) through the object's properties.
.:::.Joshtek.:::.
damn i didnt get it to work![]()

What part are you having problems with?
Maybe if you upload what you have done someone would be nice enough to fix it for you.
What your asking to do is 100% able to be done.
There is nothing that make this impossible to do what your asking.
i think that downloadable example could help me..