User Tag List

Results 1 to 2 of 2

Thread: Multiple Animations- Same Char +Displaying Damage

  1. #1
    No Products Registered

    Join Date
    Sep 2006
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Multiple Animations- Same Char +Displaying Damage

    Hello, I have yet to try MMF2, but am curious about something.

    I am planning on a knight game where you can use various weapons-scythes, swords, halberds, ect. For each weapon I would like to have diffrent attack animations. Is the limit for user animations stil limited to four?

    One other question, sorry..
    Each weapon will deal varying damage, like 12-15 or 13-14. I was curious how I could display the number (like in RPG games) on screen.

    Thank you everyone for your time!
    -Aaron

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple Animations- Same Char +Displaying Dam

    The number can be displayed onscreen by using a Counter object or similar - they've been upgraded considerably since the TGF days (which Click product did you use last?) and now have alterable values and movements like active objects, making this idea a lot more feasible.

    I just experimented with the animation count in MMF2 - I got up to 33 before giving up, so it looks like the limit there has also increased substantially.

Similar Threads

  1. Char-code Finding
    By variant in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 17th January 2010, 04:17 PM
  2. Importing multiple animations as multiple frames
    By Shawn in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 25th November 2008, 09:36 PM
  3. Text Blitter Char Maps
    By OveMelaa in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 10th October 2008, 08:56 PM
  4. Create your own char help
    By Oreo in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 28th July 2008, 11:33 PM
  5. Convertir long p1 en char temp[]
    By Tyrael in forum Extension Developers Lobby
    Replies: 3
    Last Post: 29th October 2006, 06:38 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •