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Thread: Systematic deletion of animation data by MMF

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    Systematic deletion of animation data by MMF

    I'm using the latest build, 243, of MMF Developer. When I save my project, MMF will pick an object and clear it's frame, and reduce the amount of colors in the frame to 16. The object still exists, and the other frames are okay. Another oddity that may or may not be related, when my game loads a map (from a file) and one of said corrupted (?) objects is loaded, it shows an image of Player 1 there. There are NO create player 1 events, and that graphic is not stored within any other object. O.o!

    It only happens after a save, and always goes in order to the next object (in terms of original creation order) I've just stopped working on the project.

    Anyone having the same issue, or have any thoughts?

    Thanks!

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    Re: Systematic deletion of animation data by MMF

    Let me guess you are using the savegame object?

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    Re: Systematic deletion of animation data by MMF

    I'm using the Dynamic Array object. I'm thinking it's got to be something with MMF itself.

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    Re: Systematic deletion of animation data by MMF

    Post an example.

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    Re: Systematic deletion of animation data by MMF

    I'm not sure why, but I removed the Group.3, (who's only events were to move behind the player when stepped on) and now it's fixed. I did nothing else, now MMF is saving all the objects in the level editor (not my map editor itself, we're talking about MMF here) Go figure. MMF and it's odd quirks... Going all the way back to K&P! lol

    Very very odd.

    Group.3 is under suspicion...

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