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Thread: animation directions help plz

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    animation directions help plz

    Hi everyone. Im trying to make a shooting game but when my player fires, the bulet is inaccurate because there is no diagonal animation frame. Is there a way to insert more? thx

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    Re: animation directions help plz

    or even another method to have someone shoot a bullet at a croshair and have it accurate.

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    Re: animation directions help plz

    ok im guessing it isnt possible so ill just carry on making game

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    Re: animation directions help plz

    Could you explain what you are trying to do a little better?

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    Re: animation directions help plz

    Ive never really used bullets in my game, so i might be way off, but what movement have you got the bullet set to? Because wouldnt you just specify a diagonal direction?

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    Re: animation directions help plz

    ok i making a game with a character using 8 directions movement. When the player presses space a bullet is fired from the character towards the crosshair. The bulets movements are static because the player is shooting it. I couldnt see a way to make diagonal directions in the animation thing?

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    Re: animation directions help plz

    That's right, in MMF2/TGF2 open the frame editor, click the bullet and go to the Runtime Options Tab in its properties. There you'll see an option to enable automatic rotations.

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    Re: animation directions help plz

    thx 4 that popcorn seems to work very well

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