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Thread: mouselook question

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    mouselook question

    I was wondering if it's possible to create a mouselook simalar to that in an FPS game, although in third person. The players character should be at the bottom of the screen and when you move the mouse left an right the whole screen rotates and the character can look in any direction on the map, but is always looking up to the top of the frame. I cant think of a better way to explain it but i hope you get the idea. I think the best way to explain it would be to imagine the effect that the game map is rotating around the player, altho i dont think that would be possible at all.

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: mouselook question

    That might be possible with the Mode7 extension, but its pretty limited.
    .:::.Joshtek.:::.

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    Re: mouselook question

    which method? Rotating the player and screen around the world, or the world around the player?

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    Clicker Multimedia Fusion 2

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    Re: mouselook question

    Anything's *possible*, it's just a case of whether it's feasible or not.

    MMF in itself can't rotate the frame. But we can create effects that give the *appearance* that the frame is rotated.

    My trigonometry's not really good enough, but the basic principle you'd use is thus:

    All objects in the game are Actives. You position and rotate these relative to their current angle and distance to the player.

    Personally, I don't think it's worth the hassle.


    EDIT: Posted while Joshtek did. Mode7 seems to be a good idea for the background and obstacles.

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    Re: mouselook question

    Ive just had an idea which is to have an invisible object in the center of the screen and have the frame centerd on this object. Set the object releative to the player and have the player rotate with mouse movement. Do you think this would work? I know you can move an object around with the mouse, but im not sure if you can rotate an object on its pivot point using the mouse. And even then would it be able to rotate at speeds depending on how fast the user moves the mouse.

    EDIT: When you set position relative to another object, is the rotation also relative, or will the player rotate and the other object just stay where it is and only follow actual movements? Also i added in the j's i missed lol.....damn J key needs a good whack to work.

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    Re: mouselook question

    Ok that won't work so ive decided on another movement/aiming system where the player is in the center of the screen and uses 8 directional movement. I also need a mouse controlled object for the crosshair.I can move the character and the crosshair independantly, but i need to do this at the same time as keeping the crosshair reletive to the player otherwise if the player is moving down and trying to aim down too you have to try and keep the crosshair up with the player which makes it hard for aiming.

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