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Thread: The Timer Object (maybe a bug?)

  1. #1
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    The Timer Object (maybe a bug?)

    Hello all.

    I have a problem with timer object.

    In my game when enemies disappear or appear a little sound should play.

    So for example I set:

    When enemies are invisible set timer to 23 hours, play sound

    When enemies are invisible and timer is 23 hours and 3 seconds, stop sound.

    This does't work, how can I do?

    Is there an option to play sound only for 3 seconds or only 1 time if enemies are invisible or when they become visible?

    I need sound only when enemies appear and disappear.

    I ask this because when I use timer object to do what I explained sound never stops, and repeat the loop forever.

    Thanks


  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    Re: The Timer Object (maybe a bug?)

    What on Earth are you setting the timer to 23 hours for?

    I'm not sure what you're actually trying to do - will using "Only one action when event loops" not work for your purposes?

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    Re: The Timer Object (maybe a bug?)

    DavidN thanks a lot!

    Yeah it works. (I didn't know how to use that option)

    Thanks!

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