User Tag List

Results 1 to 6 of 6

Thread: The background collision-BUG

  1. #1
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    wuxuechen's Avatar
    Join Date
    Nov 2006
    Posts
    244
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    The background collision-BUG

    The irritating collision background BUG's ising to close to background will be adsorb to the top or direction and can't change!
    Attached files Attached files

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)

    Re: The background collision-BUG

    I can see the bug on the left (the tanks stays pointing to the right while going down), but I cant see what wrong on the right of the example. Can you tell me?

  3. #3
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    wuxuechen's Avatar
    Join Date
    Nov 2006
    Posts
    244
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: The background collision-BUG

    ?????
    The left right UP DN all would BUG I am also similar, Be just an example just
    >_< bug bug bug

  4. #4
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jun 2006
    Location
    Darlington, UK
    Posts
    3,298
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: The background collision-BUG

    I am sorry, your translator is awful, we can't understand you.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export Module

    Join Date
    Jun 2006
    Location
    Melbourne, Australia
    Posts
    765
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: The background collision-BUG

    After examining the example the problem on the left is to do with the starting position of the active and the wall. This may not be a bug. However if the F2 key is pressed you will notice that the tank can start in 4 different directions.

    If the down arrow is pressed for the first time the active doesn't move in the right direction.

    If the active is moved away from the wall the object will behave correctly from the start.

    This may appear as a bug with mmf2 but this is more a bug with your initial setup and coding. You have coded the tank to stop when it collides with the wall. Since the tank is inside the wall, the algorithm can't deal with the object half surrounded by a background on startup. MMF2 movement algorithms have some smarts to un-stick objects from backgrounds if they are reversed. Since there is no initial direction for the collision the reverse direction cannot be determined by the algorithm. This algorithm has been incorporated into the movement engine because some object can move very quickly skipping pixels, thus ending up in the background.

    You have two option
    1.Is not to start an object overlapping a background.
    2.Is to code for the situation where the object is overlapping the background to unstick it. There are a number of options to program this including hidden sensors to detect a way out from the overlap. This of course needs extra programming.

    On the right the tank is supposed to collide with an active (which is not a background) and stop I assume. The reason it isn't is because there is no collision event set up between the two and then the action to stop the tank. Your conditions as setup in the even editor would work if the object was a background.


  6. #6
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    wuxuechen's Avatar
    Join Date
    Nov 2006
    Posts
    244
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: The background collision-BUG

    BUG I have already solved this BUG to put to be provided for everyone to make reference to once up the example with the another way, who have more simple method don't hope to put to come up
    Attached files Attached files

Similar Threads

  1. Background collision vs. overlap question
    By Drcooper in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 9th August 2010, 10:47 PM
  2. Background Collision
    By RobTheBuilder in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 11th July 2010, 11:03 PM
  3. PMO collision with background objects
    By DavidN in forum SWF/Flash Export Module Version 2.0
    Replies: 3
    Last Post: 3rd July 2010, 12:02 AM
  4. Background collision bug?
    By AdamEngland in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 29th August 2006, 04:07 PM
  5. Problem with Background collision...?
    By TDA in forum Multimedia Fusion 2 - Technical Support
    Replies: 17
    Last Post: 20th July 2006, 02:24 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •