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Thread: Multiple Movements Problem

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    Multiple Movements Problem

    Hello, I have been having some trouble with my game that I am currently making. I have a counter going up and down for a power meter and when you press space bar the power meter stops (determining how fast the ball goes) and a ball is supposed to move and your goal is to get it in a little divot in the ground. In the counter it is set up from 1 to 5. I have path movements set up from 1 to 5 in multiple movements. I have it so that when you press space bar an a ground colored object appears on screen (Its crude I know but its worked in the past) then I have that if Counter = 1 and Active is in the play area then Ball's movement is changed to movement 2 (1 being static) but it does nothing. and when I get 2 the ball does nothing like the movement I set up? Is there a bug in Multiple movements?
    It would help me along a lot if you guys could help thanks!

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    Re: Multiple Movements Problem

    I don't know for sure, but maybe at the time you switch the movement, you should also start the movement and maybe set a speed? It might not automatically start the movement for you.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Multiple Movements Problem

    Can you post your application? I will have a look at it.

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    Clicker Fusion 2.5 Developer
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    Re: Multiple Movements Problem

    >>then I have that if Counter = 1 and Active is in the play area then Ball's movement is changed to movement 2>>

    That's an always happening condition.

    The problem is that MMF 2 won't set the movement, your telling it to keep setting and reseting the movement to another movement or the same movement, essentially making MMF make the object not move.

    Try adding to your code a limiter [Only one action when event loops].

    This is like a toggle, and you'd be flipping the movement to another movement like flipping a channel on a t.v.



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