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Thread: 24/32 bit tga or pngs support?

  1. #1
    Revility98
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    24/32 bit tga or pngs support?

    I remember using mmf 1.5 a couple years back. Back then I don't believe there was support for 24 bit transparent png's or 32 bit transparent tgas.

    I was wondering if mmf2 or gf2 has this support now. I would like to be able to do my art for games in apps like illustrator and flash and export it out for use in mmf2 or gf2. The problem is I don't want blocky edges and hope to retain the transparent edges of the images in it from their respective formats.

    My hopes are to be able to create more modern looking 2d graphics so I wouldn't have to mess with flash game making and programming anymore.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
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    Re: 24/32 bit tga or pngs support?

    png-24's with alpha transparency work fine in MMF2, but not in TGF2.

    .tga's are also supported. I haven't tested them with alpha transparency, but I'm pretty sure that works too.

  3. #3
    Clickteam Clickteam
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    Re: 24/32 bit tga or pngs support?

    Tested 32-bit TGAs without any problem. Works like a charm. I love alpha channel!

  4. #4
    Clicker Multimedia Fusion 2
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    Re: 24/32 bit tga or pngs support?

    Yeah, completely supported. The combination between Multimedia Fusion 2, and Photoshop can make some stunning outcomes. I love it.

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