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Thread: Adventure game test with mmf2 - Help

  1. #1
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    Adventure game test with mmf2 - Help

    Hello all!
    In my spare time I'm trying to make an adventure game test with mmf2 and release source code as tutorial.
    It is a room that will contain one inventory (monkey/indy games style) with all the actions and events that are common in adventure games (Give, Pick Up, Use, Open, Look at, Push, Close, Talk to, Pull).
    Then I'd like to add dialogues, combat system (like in indy games), resizing characters when they go far (so they have to become smaller), automatic animations, more characters with their own inventory etc...
    Everything in the code will be explained more clear as possible.

    For inventory text I'm using ABC strings (example GIVE coin TO pirate)
    I need not to display some paragraph text sometime, (example: "TO" has to appear only when I click on an object like "coin") so how can I do to erase only paragraph with text "TO" when I don't need it?

    Thanks

    The Thinker

    P.s. If you want to contribute to this project, let me know and we can do it opensource, so everyone can make it better.

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: Adventure game test with mmf2 - Help

    You could use the "Remove Substring" or "Replace Substring" in the string parser 2 object. This would allow you to change part of the string but not all of it. (you could also use alterable text if you are using a string)

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Adventure game test with mmf2 - Help

    I would just use a different string for every possibility because you will have to do different code anyway :P

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    Re: Adventure game test with mmf2 - Help

    Yeah, I'm trying to do this

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