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Thread: Built in Player Controls feature request or help

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    Clicker Multimedia Fusion 2 Developer
    Maverick's Avatar
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    Built in Player Controls feature request or help

    Basically, I was wondering if you can use the Multimedia Fusion's Player Control Setup to remap joystick button (kinda like how the keyboard setup screen for the controls work). I made the fatal mistake of assuming you can remap the joystick button like you can keys and all my event are setup to where "Upon pushing Fire 1, Fire 2, etc". I have a Sony Playstation controller hooked up to my PC and using the top button on my joystick to jump is pretty odd for me ^_^;.

    I know this was my mistake at the start, but this would be a nice feature to implement (not sure how hard it would be to implement though). If this can already be done, how?

    Otherwise, does anyone have a suggestion on how I can go about doing this easily or is it best to just recode my inputs? (I have about 64 events of inputs per Frame and have 4 frames).

    Thank you ^_^

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    Re: Built in Player Controls feature request or help

    I think I have the same setup as you - the PS2 controller's buttons are pretty strangely numbered with the driver I'm using, clockwise from the top then roughly arbitrarily for the rest.

    The Joypad object in the z33z extension pack can handle more flexible control setups, and can be used in place of the standard control objects. I can't think of a way of not having to recode them, though.

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    Clicker Multimedia Fusion 2 Developer
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    Re: Built in Player Controls feature request or help

    I thought as much myself. Yeah, thats exactly how the buttons are layed out on mine as well, always thought it was just mine ^_^;.

    I'll just recode the input then. I'm just glad I caught this before I started work on the actual game! Thanks for your input David!

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