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Thread: chess style movement

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    chess style movement

    I'm trying to create a game similar to final fantasy tactics/advance wars/shining force. basically its turn-based movement on an isometric grid. the player and computer move like chess pieces until they get in range to attack each other.

    how would I go about starting this? should I use the isometric grid object or the advanced game board object?

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    Re: chess style movement

    The Isometric Grid object will help you caculate the positions of your isometric grid cells, while the advanced game board object helps you detect connections in an array as well as other neat features.

    Really to do an isometric movement you need the Isometric Grid object but AGBO might be able to help you also, depending on what you are trying to do.

    Really you're probally not going to get a direct answer on how to make such a game as it is up to you to make it .

    Good luck!

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