Great, glad I could help. Or should that be Andos's help, it's his extension after all.
Great, glad I could help. Or should that be Andos's help, it's his extension after all.



Hi folks,
I would like to get back to this topic once more.
I've tried several ways to create an effect like this. The best way so far is the perspective-object from Andos. Unfortunately the higher I set the zoom-value the "jumpier" it gets because the scrolling of it depents on the scolling of the layer it's used for.
Another clicker helped me with it using the Overlay-Redux-Obejct. Unfortunately this way only scrolls when I hold the left or right button. But I want it to scroll when the actual game is scrolling.
So is there anybody who can help me with this? Please let me know if there's a different way or how the Overlay-way could be changed to get it scrolled when the game scrolls...
Thanks in advance, hopefully somebody can help me!






Yes, here it is.Originally Posted by Bogeyman
Maybe someone is able to help... Parallax Scrolling - Raster-Method



Here I'm again with my neverending problem.
I'm still trying to find out how I can create an effect like the water surface in Sonic 3 (Hydrocity Zone). For those who don't know what I mean. In that level the water surface reaches far into the background and when Sonic is above the water you can see the top of the surface. When Sonic gets into the water you can see the surface from underneath.
I found a forum where that problem is discussed with Game Maker:
http://soniccagedome.com/forums/showthread.php?t=4085&highlight=hydrocity+ocean
Does anybody know a way how it would probably work in MMF? Maybe using Overlay Redux?
There used to be an extension called the 'Mode 7 object'. If you can find it, that'd be a good place to start.



I've tried that but it wasn't satisfying. Mode 7 slows the game down and (as far as I know) it's not been converted to HWA yet.
Isn't there any other way how to program something in MMF?



Could it work with Active Overlay?
I haven't been working with this extension yet, but I've read that you can display the image of Overlay Redux as an Active Object.
Right now I'm working with 2 Overlay Redux Objects. One is the source the other one displays the image from the source. It displays line by line and gives each a different x-scroll value to create a smooth-scrolling pseudo-3D-effect.
Now if I would use Active Overlay instead of the displaying Overlay Redux Object, would I be able to resize the image it displays?