User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Thread: ,Parallax Scrolling / Raster Method

  1. #11
    No Products Registered

    Join Date
    Oct 2006
    Location
    Sheffield, England
    Posts
    41
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Parallax Scrolling / Raster Method

    Great, glad I could help. Or should that be Andos's help, it's his extension after all.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Feb 2007
    Location
    Weiningen ZH, Switzerland
    Posts
    179
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Parallax Scrolling / Raster Method

    Hi folks,

    I would like to get back to this topic once more.
    I've tried several ways to create an effect like this. The best way so far is the perspective-object from Andos. Unfortunately the higher I set the zoom-value the "jumpier" it gets because the scrolling of it depents on the scolling of the layer it's used for.

    Another clicker helped me with it using the Overlay-Redux-Obejct. Unfortunately this way only scrolls when I hold the left or right button. But I want it to scroll when the actual game is scrolling.

    So is there anybody who can help me with this? Please let me know if there's a different way or how the Overlay-way could be changed to get it scrolled when the game scrolls...

    Thanks in advance, hopefully somebody can help me!

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUnicode Add-onInstall Creator

    Join Date
    Jul 2006
    Posts
    1,018
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Parallax Scrolling / Raster Method

    Quote Originally Posted by Bogeyman
    Another clicker helped me with it using the Overlay-Redux-Obejct. Unfortunately this way only scrolls when I hold the left or right button. But I want it to scroll when the actual game is scrolling.
    Yes, here it is. Maybe someone is able to help... Parallax Scrolling - Raster-Method

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Feb 2007
    Location
    Weiningen ZH, Switzerland
    Posts
    179
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Parallax Scrolling / Raster Method

    Here I'm again with my neverending problem.

    I'm still trying to find out how I can create an effect like the water surface in Sonic 3 (Hydrocity Zone). For those who don't know what I mean. In that level the water surface reaches far into the background and when Sonic is above the water you can see the top of the surface. When Sonic gets into the water you can see the surface from underneath.

    I found a forum where that problem is discussed with Game Maker:

    http://soniccagedome.com/forums/showthread.php?t=4085&highlight=hydrocity+ocean

    Does anybody know a way how it would probably work in MMF? Maybe using Overlay Redux?


  5. #15
    No Products Registered

    Join Date
    Jan 2007
    Location
    NC - USA
    Posts
    261
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Parallax Scrolling / Raster Method

    There used to be an extension called the 'Mode 7 object'. If you can find it, that'd be a good place to start.

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Feb 2007
    Location
    Weiningen ZH, Switzerland
    Posts
    179
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Parallax Scrolling / Raster Method

    I've tried that but it wasn't satisfying. Mode 7 slows the game down and (as far as I know) it's not been converted to HWA yet.

    Isn't there any other way how to program something in MMF?

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Feb 2007
    Location
    Weiningen ZH, Switzerland
    Posts
    179
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Parallax Scrolling / Raster Method

    Could it work with Active Overlay?

    I haven't been working with this extension yet, but I've read that you can display the image of Overlay Redux as an Active Object.

    Right now I'm working with 2 Overlay Redux Objects. One is the source the other one displays the image from the source. It displays line by line and gives each a different x-scroll value to create a smooth-scrolling pseudo-3D-effect.
    Now if I would use Active Overlay instead of the displaying Overlay Redux Object, would I be able to resize the image it displays?

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Parallax Scrolling
    By Edge in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 18th April 2016, 03:57 PM
  2. (translated)Parallax Scrolling - Raster-Method
    By ayejes in forum File Archive
    Replies: 5
    Last Post: 26th March 2008, 07:48 PM
  3. Parallax Scrolling - Raster-Method
    By Gustav in forum File Archive
    Replies: 5
    Last Post: 13th August 2007, 05:25 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •