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Thread: OpenGL problem, C++

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    OpenGL problem, C++

    I was experimenting with an OpenGL Extension but for some reason MMF crashes when I call wglCreateContext()... I have tried many different solutions but none of them seem to work...
    Is there anyone with experience that could point me in the right direction here?

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: OpenGL problem, C++

    wglCreateContext takes a device context as one of the parameters- are you using MMF's device context? If so, you probably shouldn't- create a new window and use that.

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    Re: OpenGL problem, C++

    No I don't use MMF's DC... I have defined my own variables in the rundata structure...I then create a childwindow within mmf, that works fine.. then when I call wglCreateContext MMF crashes...

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: OpenGL problem, C++

    Is this an object that will use the latest api?

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    Re: OpenGL problem, C++

    I suppose so... It's not planned for release... I'm just playing around with it for now.. If it gets good, then I'll consider release..

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    Clickteam Clickteam

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    Re: OpenGL problem, C++

    If you send me your source code, maybe I can find where it crashes and why.

    Yves.

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    Re: OpenGL problem, C++

    Ok.. I could do that... I'll send it to the email specified in your profile!

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