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Thread: Newbie Stuff, Collisions, Moving Animations

  1. #11
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    Re: Newbie Stuff, Collisions, Moving Animations

    so if i define a backdrop as an obstacle, how do i make it work? i mean i tried it but the player character goes straight through it?

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    Re: Newbie Stuff, Collisions, Moving Animations

    All activities/events are done in the event editor. So if you want the player character (PC) to stop moving when colliding with an obstacle, go to the event editor and make this event:

    [events]
    *[PC] Collides with backdrop
    -[PC] Bounce
    [/events]

    You find the Collide condition under Collisions and the Bounce action under Movement.

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    Re: Newbie Stuff, Collisions, Moving Animations

    yeah, i know that i do it like this now, but then whats the point in the collision type setting?

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    Re: Newbie Stuff, Collisions, Moving Animations

    A backdrop will by default not be treated like an obstacle. That is because you probably don't want your active objects to collide with all backdrops. Some backdrops are there just to spice up the environment. In the collision type setting you simply select how the object shall be treated in the eventeditor.

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    Re: Newbie Stuff, Collisions, Moving Animations

    The "Platform" and "Ladder" backdrop types are for use with the default platform movement, so the only two that really matter are the "None" (a decorative backdrop) and "Obstacle" (objects will be counted as colliding with the backdrop when they're over it). You also need to set up what to do about colliding with obstacle backdrops in the events, as described above... though I'd say to use the "Stop" action - I'm not sure where the idea of "Bounce" came from. Default movements have automatic correction for pulling out of walls once they've collided with them, and so on.

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    Re: Newbie Stuff, Collisions, Moving Animations

    I wouldn't use the "bounce" event, as I have found it quite buggy (when bouncing into a wall a few times, you might get stuck)

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    Re: Newbie Stuff, Collisions, Moving Animations

    ah, collides with the background, i muast have overlooked that, thank you

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    Re: Newbie Stuff, Collisions, Moving Animations

    these are the conditions you should put to out an invisible barier around hte screen:

    Condition1:
    Active1>Position>Test positon of active1(click the four arrows around the box)

    Effect:
    Active1>Movement>Stop

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