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Thread: A couple of questions

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    A couple of questions

    I'm making a music-sim esque game, and I have a couple of issues I'd appreciate some help with.

    One, I'd like to have a higher resolution timer so the stepfile aspects stay in time with my song indefinitely, rather than slowly moving apart. I'm also going to end up recreating my songs in MMF2 anyway, as I wrote them and have all the original samples, so this might end up being a redundant question.

    Two, I can't seem to load numbers from the column-array sort of thing. Not an actual array, but the one which looks like Excel. Sorry, I'm away from the program right now, at the library, otherwise I'd upload my program in progress for example. Anyway, I want to be able to point to 1 of 4 columns always, for a certain note, and then a variable row. I'm going to add to the row every beat at least obviously, but I don't know how deep I'm going to go in terms of resolution.

    Thank you for your time.

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    Re: A couple of questions

    Bump

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    Re: A couple of questions

    Higher resolution on the timer? What are you asking? Are you talking about the 1/1000 seconds since the start of the frame counter?

    EDIT: I think I know what you mean. You mean the 'Every --:--:--' conditions? If you want to get the time in thousands of seconds, type 'timer' in the expression editor. It won't let you do an 'every' action with that, but what you do is you say 'if timer mod # is equal to 0, then do actions, where # is how many thousandths of a second you want the action to repeat.

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    Re: A couple of questions

    I'm not sure of this, but saying timer mod # might have a problem, since mmf only checks this ever so often, this means that there is a chance mmf will never check at the value where mod # is actually 0, if its of higher res than the framerate.

    One way of always keeping a perfect time could be to every frame set a counter to the exact timevalue in milliseconds or whatever. Compare that value with the last frames value, and you will know exactly how many milliseconds have passed since them. Then you could use that difference to drive your song forward.. perhaps =)

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