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Thread: MMF2 Build #244 (BETA)

  1. #41
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    Re: MMF2 Build #244 (BETA)

    Code:
    * Start of Frame
      OR
    * Always
    doesn't work if the frame has a fade in transition.

  2. #42
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    Re: MMF2 Build #244 (BETA)

    While interesting that doesn't work.
    In what situation would you program something like that?

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    Re: MMF2 Build #244 (BETA)

    Always events don't execute until after the fade in transition finishes, so before build 244 whenever there was an Always line that changes what is shown on the screen somehow, I had to duplicate the actions in a Start of Frame condition to avoid having the screen instantly change when the transition ends.

    Quick example, in my game options screen I have:
    Code:
    * Start of Frame
        StringBgmVolume: Set alterable string to Str$(Floor(MidiOutVolume( "Volume Object" )/65535.0*100.0))+"%"
        StringSfxVolume: Set alterable string to Str$(Floor(WaveOutVolume( "Volume Object" )/65535.0*100.0))+"%"
    * Always
        StringBgmVolume: Set alterable string to Str$(Floor(MidiOutVolume( "Volume Object" )/65535.0*100.0))+"%"
        StringSfxVolume: Set alterable string to Str$(Floor(WaveOutVolume( "Volume Object" )/65535.0*100.0))+"%"
    My player handling code just changes the volume levels and lets the Always line handle updating the strings.
    Without the Start of Frame line, the strings would be blank until after the transition ends.

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    Re: MMF2 Build #244 (BETA)

    Nice one Jeff.

    The OR condition will make things much better !!

  5. #45
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    Re: MMF2 Build #244 (BETA)

    Finally!
    An OR condition operator and a fix for the rotation bug.
    May I also suggest ( and ) operators? for complex events like:
    (Condition A + Condition B) OR Condition C.
    Example for use:
    (Repeat while "Alt" is pressed and User presses "F4") OR User Presses Escape.

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    Re: MMF2 Build #244 (BETA)

    I kinda saw it coming.
    BUG: The OR operator makes inconsistent selections, depending on which condition fired.
    Find an example here.

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    Re: MMF2 Build #244 (BETA)

    Quote Originally Posted by LIJI
    May I also suggest ( and ) operators?
    Seconded! The addition of OR totally rocks but this would make it even better.

    Thanks for the new build(beta)

  8. #48
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    Re: MMF2 Build #244 (BETA)

    Operator AND has priority so no ( or ) are necessary in your examples.

    Operators ( and ) will be necessary if you want to do :
    Condition1 AND Condition2 AND ( Condition3 OR Condition4 )

    But I think the result can't be writed with sense in MMF2 events column and it's not very interesting since we can expend it like :
    Condition1 AND Condition 2 AND Condition3 OR Condition1 AND Condition 2 AND Condition4

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    Re: MMF2 Build #244 (BETA)

    AND is already there in MMF? For example

    Condition 1 (counter 1 =20)
    Condition 2 (counter 2 = 30)

    The program will not activate the event unless both are correct.

    Or do i misunderstand. Or on the otherhand is going to save so much messing around with counters and multiple events, which is very cool

  10. #50
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    Re: MMF2 Build #244 (BETA)

    Yes, of course, AND operator is already there in MMF (since KnP ^^) it's the "+" in the events column.

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