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Thread: Question about frames, and positions

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    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Question about frames, and positions

    When your character walks into a house, enter a new frame, than leave the house, but than he enters another house, and leaves, how do you position him outside that house, in the previous frame, as opposed to being outside the house where the characters position started in the frame. UUHH... man its so hard to explain...

    Character starts frame not near a house, enters house/new frame, leaves house, previous frame, how do you make him outside that house, without making a totally new frame.


    Question 2: Whats the limit on "PC controller" buttons you can use in MMF2? Is there an extension, so that I can design a game with the 360 controller in mind?

    umm...thats all ^^

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Question about frames, and positions

    The Control-X and Joypad objects are good for keyboard and joystick controls, respectively. By using "Key is pressed (by value)", you can create entirely customizable controls that would work with the 360 controller (if it is, as I think it is, treated as a standard joypad under Windows).

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