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Thread: several questions

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    several questions

    Here's a few problems I've discovered while trying to develop a vertical space shooter on MMF2. If the sprite is too big it blinks out when exiting on the bottom instead of smoothly moving out. Most of my ogg samples have an audible click when triggered. Background scrolling of a large picture impossible due to massive slowdown. Thanks in advance for any answers.

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    Re: several questions

    - If it blinks out, are you using the automatic 'destroy if too far from frame' feature?
    - I think this has been reported before.
    - Don't use big pictures, cut 'em up into nice chunks.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: several questions

    I'd use "Y Top("Sprite") > Frame Height" to check if it's exited on the bottom, rather than the built-in "Exits the frame" event.

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