i need a detailed list to show how to make enemies that try to kill player 1 but dont come off the ground and so if you jump ontop of them they die...
please i really need help
i need a detailed list to show how to make enemies that try to kill player 1 but dont come off the ground and so if you jump ontop of them they die...
please i really need help
You need help with making them die, or kill player one? What do you have in mind?
i need to know how to make enemies that kill player one but dont come off the ground




What have you got so far? What type of game are you trying to make? Do you have any other details that might be in some way helpful at all?
i am making a game that is a side scroller...except its not scrolling... i dont what kind of game its called
Lol platformer?
What do you want them to do? follow player one? Attack from a distance?










To make enemies that tries to kill the player, requires you to code AI (artificial intelligence) for them.
I suggest you first try to make the enemies without AI, and when you have their movement and death events ready, you can start on their AI.
You will have to figure out the best way to make them move. If they are only moving on a horizontal platform, the easiest way is probably to use the bouncing ball movement and set their default direction to either left and right.
Then figure a way to make them turn on the edge of the platform. One way is to use invisible detectors which you place on the edges, and make the enemy change direction on collision.
Another way is to use the collisionmask conditions to test for backdrop at the bottom left / right of the enemy, and make it change direction if the condition is false.
There are lots of different ways to accomplish this, just use one you are comfortable with, and try not to make it too complicated.
If the player shall kill the enemy when jumping on him, make sure the player object has a falling animation that triggers after a jump, and test if animation falling is playing and player collides with enemy.
When all this works as you want, and it works with multiple enemies, then you can start to think about the AI.
To make some very simple AI, just make the enemy change direction if the player is at the left or right of the him, and in about the same height.
I think you are probably pretty new at this game like me. I tried to make one like I think you are making once, too. Just create the enemie by making an Active Object, and then on the left go to Movement, and make it a Path. Just draw the path along the ground and press Loop. It's not the best way to do it, but it works! :p