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Thread: Active Object, Load Frame, Sprite Sheets

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    Active Object, Load Frame, Sprite Sheets

    I've checked the Active Object's Load Frame action but couldn't find a way to *parse* the different parts of a sprite sheet into several frames of an Active Object. So far I can only load single separate pictures to build an animation.

    Does anyone have a clue on how to load and process sprite sheets (see example picture below) into MMF at runtime?


    EDIT: Does the forum not allow for img tags anymore?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Re: Active Object, Load Frame, Sprite Sheets

    you can do it with the text blitter object at Runtime....

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    Re: Active Object, Load Frame, Sprite Sheets

    Thanks for the tip Greyhill. I forgot about Text Blitter's wonderful abilities. I'm looking at the Advanced Sprite Engine example (that comes with the extension) right now.

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