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Thread: Move Safely 2 example isn't working out for me...

  1. #1
    Clicker Multimedia Fusion 2 Developer

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    Move Safely 2 example isn't working out for me...

    I'm designing a custom 8-directional movement, and I would like to use the Move Safely 2 object, but for some reason the way it's working from the examples I'm working with, my character isn't even showing up on the screen. I do not know why.

    Is there any other examples of how to use this object, or examples of how to make custom 8-dir movements without collisions minus the "bouncing" that happens with the regular movement type?

    I hope I explained this well enough.

    Thanks,
    ~Roar

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: Move Safely 2 example isn't working out for me...

    I figured it out with a bit of a nudge from the guys at The Daily Click. Below is an example of what I did:

    {

    o Always
    ---- Deactivate group "Move Up"
    ---- Deactivate group "Move Down"
    ---- Deactivate group "Move Left"
    ---- Deactivate group "Move Right"

    o Repeat while "Up Arrow" is pressed
    ---- Activate Group "Move Up"


    GROUP MOVE UP
    o Always
    + X ("Player") is overlapping a backdrop
    ---- Set Y position to Y("Player")-1

    o Always
    + ("Player") is overlapping a backdrop
    ---- Set Y position to Y("Player")+1

    }

    Of course, make changes in accordance to the direction you're moving. This is, for the most part, flawless. Make sure to check the box next to "Collision with box" for your sprites set as obstacles, and also set your detector to do the same. This requires your detector to be set as "Static" under Movements as well.

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