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Thread: MMF2 and memory (RAM)

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    MMF2 and memory (RAM)

    Lets say I make an app with a few levels. When I launch the app,I see on the debugger that as I go along, the app is taking up more and more RAM as I travel through the levels... Is there a way to clean this out a bit? (set "on call" etc?)

    Thnaks in advance!


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    Clicker Multimedia Fusion 2 Developer
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    Re: MMF2 and memory (RAM)

    Not sure if MMF2 has it, but you could try "Force Load on Call" for all objects.

    Is your game creating any additional objects as you go through it?

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    Re: MMF2 and memory (RAM)

    A few, but most are there at the start of the frame(s)

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    Re: MMF2 and memory (RAM)

    MMF2 automatically frees unused graphics and sounds at the beginning/end of each frame. I.e. if (1) you go to frame 1, and then (2) go to frame 2 and (3) go back to frame 1, the quantity of used memory should be the same in (1) and (3).

    If not, maybe there is a memory leak in an object you use (or with specific actions/objects in the MMF2 runtime itself). In this case could you send me this application?

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    Re: MMF2 and memory (RAM)

    Sure thing Yves. I'll PM you the .MFA...

    and explain the memory issue I was experiencing...


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