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Thread: What does "speed" actually represent?

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    What does "speed" actually represent?

    What exactly is speed?

    Is it like pixels/frame, pixels/second, what?

    I looked at a clickwiki page on speed
    http://www.mmfwiki.erathean.com/index.php/Calculating_the_speed_of_an_animation
    but I don't quite understand it.

    I asked because I need to know exactly how many pixels an object will travel per frame if set to whatever speed.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: What does "speed" actually represent?

    Speed is just an indicator between 0 (stopped) and 100 (maximum). It does not represent anything.

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    Re: What does "speed" actually represent?

    Quote Originally Posted by Francois
    Speed is just an indicator between 0 (stopped) and 100 (maximum). It does not represent anything.
    Umm... ok, nevermind.

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    Clicker Multimedia Fusion 2 Developer
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    Re: What does "speed" actually represent?

    lol

    I found the page on ClickWiki quite understandable. Basically you should multiply your speed by 6.25 and that's how many pixels it goes per second, if you're running the game on 50 fps.

    Alternatively, you can benchmark it yourself. Like make the object move at some speed, stop it when timer says "1 second" and get the distance from the original position using the Pythagoras formula.

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    Re: What does "speed" actually represent?

    Quote Originally Posted by Francois
    Speed is just an indicator between 0 (stopped) and 100 (maximum). It does not represent anything.
    Except in pathmovement,where the speed after 64/65 are all mixed up.Fixed soon ?

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    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: What does "speed" actually represent?

    This "speed" should be replaced by a value like "pixel/second"... It could be more understandable. But it could be difficult to do that now...

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    Re: What does "speed" actually represent?

    I try to make all speed / velocity values in my movements in pixels per second, although they assume 50fps and don't correct for different settings for fps.

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    Re: What does "speed" actually represent?

    Yes it's the problem of movements... They depends of the FPS...

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    Re: What does "speed" actually represent?

    I don't see any problem in the way it is now. If you want really precise movements, then just make your own in the event editor.

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    Re: What does "speed" actually represent?

    In general, a Static Engine works best. You could also use the Movement Object, I believe that measures Pixels per second.

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