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Thread: whats the max number of active objects

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    whats the max number of active objects

    whats the max number of active objects that can be used in MMF2, i have used TGF 1.06 before and i think that version max was something like 262 active objects then they would stop appearing on the screen. So what are the limits in MMF 2 ?

    Arma

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    Clicker Multimedia Fusion 2 Developer

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    Re: whats the max number of active objects

    There are two limits:
    The number of different kinds of object (clones). Not sure how high this is, but I think it was around 200 in MMF1.5
    The total number of objects (duplicates). This is a property of each frame now and can be raised to 10,000 (but defaults much lower, at 500).

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: whats the max number of active objects

    I asked about the individual object limit a while ago... I can't actually remember the precise answer, but I remember that it's well above the number of unique objects that you'd realistically ever want.

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    Re: whats the max number of active objects

    If you mean the total number of active objects within one frame, then I believe it is 20000.

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    Re: whats the max number of active objects

    wow 20000 that should be plenty

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