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Thread: Fullscreen Widescreen - Change resolution mode

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Fullscreen Widescreen - Change resolution mode

    Is there any support for Fullscreen vs. Widescreen display? When a user who has a widescreen display plays a game, which changes the resolution mode, with a fullscreen aspect radio things become stretched and distorted. However, when they run a game that is made with a fullscreen friendly aspect ratio it's fine... is there any way to please users who use both besides distributing two different exes?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Re: Fullscreen Widescreen - Change resolution mode

    I have solved this by having the game set to "maximize at start". With a wide screen you'd get a border on each side.
    If the user uses a full screen I suggest to the user they set their resolution to game size (1024 x 768), getting the screen filled.

    To have the wide screen filled you'd have to design the game that size. Or have a "margin" that would show when using wide screen. But that way you'd loose the action in the "margins" when using a full screen. [crazy]

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    Clickteam Clickteam
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    Re: Fullscreen Widescreen - Change resolution mode

    There must be a way to get this information from Windows. Clickteam should add a function like IsWidescreen() or something similar.
    Also, if you can retrieve the screen width/height then you could do your own calculation. Does MMF2 or an extension allows for this?

    Then you could use the above method in conjunction with Set Frame Width/Height to support widescreens. That's just an idea.

    BTW: Is there a way to know whether the app is in fullscreen or not? IsFullscreen() function would be useful.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: Fullscreen Widescreen - Change resolution mode

    Use the window control object to retrieve screen information. In MMF2 it has many functions which were non-existent before.

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    Clickteam Clickteam
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    Re: Fullscreen Widescreen - Change resolution mode

    I'll check it out. Thanks for the tip Jochen.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Fullscreen Widescreen - Change resolution mode

    I think we discussed this before. Kinda.

    My suggestion was to input a Ratio option in the Application properties. In other words, the application will remain the screen ratio when ever you resize it. You'll get letterbox on 4:3/5:4 monitors and a nice filling on 16:9 monitors.

  7. #7
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Fullscreen Widescreen - Change resolution mode

    Also, if you can retrieve the screen width/height then you could do your own calculation. Does MMF2 or an extension allows for this?
    Sphax Kernel Object can get Screen size and maybe Window Manipulator object too.

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