Is it possible to just rotate the selected area in the picture editor ?
I can only seem to rotate the whole object using the angle controls.
If you can't is it something that can be added ?
Apologies if I'm missing something.
Is it possible to just rotate the selected area in the picture editor ?
I can only seem to rotate the whole object using the angle controls.
If you can't is it something that can be added ?
Apologies if I'm missing something.
I don't think you can... the picture editor isn't exactly known for powerful features. You should try an external program like The Gimp.
Yeah...Gimp Shop works good. Its like Photoshop for free.
Once you finish editing the object in Gimp Shop u can just copy and paste it into the picture editor.
Yeah you can't. It sucks because you could do that in MMF1 and it made lazy animating much easier, imagine how it'd be with MMF2's smooth re-sampling. Shame a lot of the image editor features had to be shaved off, hopefully they'll be re-integrated in later builds.
Yup, been using an external editor.
It's just a pain to load a separate package to turn one sprite a few degrees as I was so used to clicking twice in mmf 1 and selecting the corners to rotate.
Any reason that was left out ?
Be nice to have it back
That and double clicking the eraser tool to clear the frame if you'r etaking requests
Another mmf1 legacy command I keep finding myself trying.

It's in the todo list. We have redone the picture editor from scratch in MMF2 because there were unfixable bugs in MMF1 and major changes due to the alpha channels and the customisable transparent colors, and we had no time to redo everything.
To erase the frame, maybe you could just click the New button?![]()
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Heh heh
Aye, it is simple enough to do, it's just old habit more than anything that makes me double click the eraser![]()
Yes, there are certain external things you need for any serious game project. Included among them are a good image editor (Photoshop/Gimp) and a drawing tablet.
In my opinion you also need a good 3D rendering program and the skills to use it, but then, that's mostly because I don't want to hand-animate the thousands of frames of animation my projects end up having...
I'd much rather CT spend their time working up things that we can't do outside of MMF (like the graphics accelleration or the ink effects SDK) than the things we can do in other programs and then import.