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Thread: Frame Size

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    Clicker Multimedia Fusion 2 Developer

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    Frame Size

    In the frame editor is it possible to have a frame larger than 9999x9999? I could use the virtual frame size byt that isn't very good for editing becaus emy frame needs to be 50000x35000 and the window can't get that big. So is it just impossible

    (I know that the frame is huge but I need it)

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    Re: Frame Size

    I'm afraid the limit is about 32000x32000.

    Technically it's because of the limit of a 16-bit number, but a 32,000 x 32,000 picture is just under 1GB in 256 colours, so it wouldn't necessarily be a good idea to have a frame that big anyway.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Frame Size

    Perhaps it's better to ask why you need the gigantic frame? There may be a way around it.

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    Re: Frame Size

    Well, I have a series of cities around this virtual planet.In each town there are some missions that you must complete. So basically you have to walk around the entire world from town to town and play the various mission things. The "world" is just 1 frame with all of the mission zones in a separate sub-application. I guess the "world" is kinda like the old Pokemon games (havn't made a reference to them in years!). That's why I need a gigantic frame. The charachter is 16 pixels by 16 pixels and takes steps of 16. I want the charachter to be able to get from one side of the "world" to another. I'd say it would take a whopping total of 5000 steps horizontal and and 2500 steps vertically to fully navigate. I'm sure that I could substitute a whole world with regions but there would be a few regions that would still require massive 35000x30000.

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    Re: Frame Size

    IMO, somehting like this it would still be good to break it up into regions. Maybe if you have two seperat continents / islands or areas (for example, going through a tunnel to get to a new area could allow you to make a new region.

    ...Ahk, it's the World of Warcraft talking

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    Re: Frame Size

    Well the thing is, I have different regions now but, I guess the problem still standing is that I need to work with a frame 32000x32000 frames (Dynasoft said that this was a limit...) but I don't get how to create it. In the frame properties it won't go higher than 9999 (any 4 digit number). And I am afraid that I don't fully understand the difference between framesize and wirtual frame size. Also even on 25% zoom you can only scroll horizantally 10,500 pixels so in theory I couldn't even edit a frame that big...

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    Re: Frame Size

    I just ran into this problem myself recently but the solution I posted fell off the front page too quickly so nobody noticed :p

    basically if you're working in the frame properties you're limited to four digits (ie. 9999) when inputting the frame sizes, to put in the full five digits you have to do it through the storyboard editor in the frame size box next to the frame thumbnail. If you do this then you can go up to 32000, and you can set the frame size larger during runtime (so by setting the margins in the frame editor as large as they'll go you might be able to make up to a 40000x40000 level by building off the edge of the frame and then defining the larger frame size at the start of the level)

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    Re: Frame Size

    I think it would be possible to make an infinitly large frame, with a set of subapps that load smaller frames.
    Like an array of subapps of sorts. But I'm not too sure how to make it work. I might try it at some point.

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    Re: Frame Size

    Well i think the whole idea is very difficult.

    -Interesting idea, but just like Dynasoft said even at 256 colors, your app size would hit 1 gig... For me that's like over 1000 saves of a very large game. So everytime you needed to save a version of your current build, you'll need 1 gig of hard drive space each time!

    -This idea, is it not a bit too ambitious?

    -Have you seen Blizna's online game? It's a large MMORPG, you should think about doing your idea in a more conventional manner.
    There's always a trick to doing an idea like yours. You have to really use those doors, and elevators.

    -Also think about your frame rate and application speed, and memory etc.

  10. #10
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    Re: Frame Size

    Oh well, I don't care much about file size, however I wanted to thank Mad Danny for his help.

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