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Thread: Get Sample Position - a bit off?

  1. #1
    Clicker Multimedia Fusion 2 Developer

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    Get Sample Position - a bit off?

    I've been making a rythm game lately, but it's sorta buggy because that at random, the sample position sometimes go off.
    I then made an empty frame with a counter, then made it get the sample position, and it appeared that the counter, at random, sometimes went 10000 higher then it should be - just for a small second.
    This, however, messes up my code. Is there any chance of a fix for this?

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Get Sample Position - a bit off?

    If you can post an example which clearly demonstrates the problem every time then I have high hopes for it getting fixed. If you can't, then I still think it could be fixed, but it would take longer and be lower priority.
    .:::.Joshtek.:::.

  3. #3
    Clicker Multimedia Fusion 2 Developer

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    Re: Get Sample Position - a bit off?

    http://www.sendspace.com/file/cym5il

    This clearly shows the errors.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Get Sample Position - a bit off?

    Daft suggestion, but for now, couldn't you just ignore values above a certain value? So if the counter value is higher than 10,000, rerun the random event.

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    Clicker Multimedia Fusion 2 Developer

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    Re: Get Sample Position - a bit off?

    Awesome, thanks. Didn't think of that.

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