User Tag List

Results 1 to 2 of 2

Thread: Collision boxes

  1. #1
    Clicker Multimedia Fusion 2

    Join Date
    Mar 2007
    Location
    I'm right here!!
    Posts
    305
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Collision boxes

    Is there anyway to change collision positions? Here is a picture of the player and a rock





    At the moment the collision takes place around the entire player and the entire set of rocks, i'd like the collision box to be where the dotted boxes are on these images (otherwise the player's head collides with the bottom smallest rock!). How would I achieve this?

    Thanks yall

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Collision boxes

    You can use separate invisible objects to handle collisions (a way to set them up could be: "Always set the collider object to (X, Y) from Player", and "Start of level: create collider at (0, 0) from Rocks".

Similar Threads

  1. throwing boxes
    By TheCrimsonTaco in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 21st January 2013, 01:07 PM
  2. Collision Boxes
    By Corlen in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 17th May 2011, 01:39 PM
  3. Msg Boxes
    By Blood_Wist in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 14th January 2009, 03:31 PM
  4. help: custom collision boxes
    By scdlsam in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 5th May 2008, 09:12 PM
  5. visible collision boxes?
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 26th April 2008, 07:15 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •