User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14

Thread: Time X Extension Bug

  1. #1
    Clicker Multimedia Fusion 2 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    drnebula's Avatar
    Join Date
    Jul 2006
    Location
    Pennsylvania, USA
    Posts
    908
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Time X Extension Bug

    I have been trying to use the Time X extension that was ported from MMF 1.5 to MMF 2.0. I'm using build 243 of MMF 2 dev. It seems that timer 0 works, but not the other timers (1,2,etc.). Anybody else notice this problem? I'm resetting the timers and then checking to see when they are greater than a certain number. The number is in 1/1000 of a second.
    Steve

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Posts
    2,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Time X Extension Bug

    havent used it in ages (never for 2.0) but all timers worked fine for the 1.5 version

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jul 2006
    Location
    USA
    Posts
    658
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Time X Extension Bug

    I've also noticed this. Only timer 0 seems to work.

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Posts
    2,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Time X Extension Bug

    i take it BrandonC reports the same bug with his snake problem ?

  5. #5
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Time X Extension Bug

    I don't think that this is the same problem for a two reasons.

    1. All of my timers seem to work.
    2. I didn't even change my program and it started working again.

    And just to clarify I am Brandon. BrandonC is a different person.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    drnebula's Avatar
    Join Date
    Jul 2006
    Location
    Pennsylvania, USA
    Posts
    908
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Time X Extension Bug

    Then I tried to use the Timer Object. I'm not sure if this comes with MMF2 or is an add-on extension. It seems to also allow a number of timers, but they did not work as I had hoped. I reset timer 0, and then added a condition to start timer 1 when timer 0 was greater than a certain value. No matter what I did, it seems that timer 2 started at the same time as timer 1. I tried using seperate groups which were deactivated, but the same thing happens.
    Steve

  7. #7
    Clicker Multimedia Fusion 2 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    drnebula's Avatar
    Join Date
    Jul 2006
    Location
    Pennsylvania, USA
    Posts
    908
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Time X Extension Bug

    There are some really nice functions of the Timer X extention. I do a lot of simulations of repeating motions, like a pedulum swinging back and forth. The Timer X extension was the only way I have found to set a conditions such as: Every so many seconds (loaded from a counter) do something.
    STeve

  8. #8
    No Products Registered

    Join Date
    Jul 2006
    Posts
    2,289
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Re: Time X Extension Bug

    Steve: Are you setting the number of timers you need in the dialog you get when you insert the extension?

    TimeX does not work for more than one timer unless you have allocated timers. I have always set it for 10 when I insert the extension, just in case. However, I do have to remember to increase that number by double-clicking on the object if I need more.

    Also, you can set a counter to get the total number of timers if you want to keep track of what you set TimeX to.

    It works fine for me, (build 244) in that case.

  9. #9
    Clicker Multimedia Fusion 2 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    drnebula's Avatar
    Join Date
    Jul 2006
    Location
    Pennsylvania, USA
    Posts
    908
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Time X Extension Bug

    Thanks Novabrain,
    I did not remember doing that in MMF 1.5. I'll try it out. I found a workaround by resetting the one timer and using it over and over.
    Steve

  10. #10
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jul 2006
    Location
    USA
    Posts
    658
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Time X Extension Bug

    aaahhhhh... good point. I'll have to go back and test this.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. [Beta] DateTime - A flash date/time extension
    By MattEsch in forum Extension Development
    Replies: 15
    Last Post: 29th July 2012, 06:52 PM
  2. Make a time machine run with lower time complexity
    By Pixelthief in forum Multimedia Fusion 2 - Technical Support
    Replies: 48
    Last Post: 12th March 2009, 10:10 PM
  3. [New extension]Formated time string
    By Villy in forum Extension Development
    Replies: 15
    Last Post: 7th December 2006, 10:29 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •